Majima can use his bonus action to take the dash, disengage, or hide action. "You're so pathetic." Majima will start doing non-lethal damage when a creature is close to 0 hit points. if an attack lands against him, his stance disappears. Majima may enter a stance that lasts for as long as he wants that increases his AC by 5 while making him not able to attack or do anything until he ends this stance for a bonus action. When Majima witnesses a friendly creature getting attacked, Majima will interfere in the fight, siding with the friendly creature. If a creature's saving throw is successful, the creature is immune Majima's Menacing Aura for the next 24 hours. On a failed save, the creature is frightened until the start of its next turn. Any creature that starts its first turn within 20 feet of Majima must make a DC 16 Wisdom saving throw. as a bonus action, Majima can gain a blindsight range of 30 feet for 1 turn. Majima has advantage on Wisdom ( Perception) checks that rely on looking with his right eye. Skills Perception +6, Acrobatics +10, Sleight of Hand +10, Athletics +8, Stealth +10.Ĭondition Immunities charmed, frightened. We ask you to please add the template if there is a violation to this disclaimer within this page. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. D&D Wiki neither claims nor implies any rights to Ryu Ga Gotoku (Yakuza) copyrights, trademarks, or logos, nor any owned by SEGA. This page may resemble content endorsed by, sponsored by, and/or affiliated with the Ryu Ga Gotoku (Yakuza) franchise, and/or include content directly affiliated with and/or owned by SEGA. This creature was created as part of the Player Equivalent CR variant rule, and as such it does not follow traditional CR. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest: Some portions of the content below may not be what you expect from traditional game content. This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Its use could dramatically alter campaigns, take extreme care.
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